أجيال في خطر كيف تؤثر الألعاب الإلكترونية على عقول أبنائنا

أجيال في خطر كيف تؤثر الألعاب الإلكترونية على عقول أبنائنا

النص الكامل للفيديو

In 1950, Canada's Rogers Majestic produced computer in the form of huge electronic game. It was called then: Bertie's brain Which was aimed at convincing people of the capabilities of computers at that time This was followed by the production of the British company Ferrante similar device in 1951 under the name (Nimrod) for the same purpose. To form the nucleus of the era of electronic games starting then From primitive electronic games, through arcades, to the establishment of Atari. And home video games and their classic devices that we know. All the way to the generations of PlayStation, Xbox, and mobile games. And even virtual reality games and metaverses. Game designers have been creating an entertainment environment that simulates reality with as much technology as possible To form for our children and youth recreational reality in which they spend day and night whenever they want. Rather, they benefit from it skillfully and mentally by developing their abilities. But have we ever wondered about the possible effects of this entertainment world in small screen? Are we thinking about the controls that must be available in this electronic world so that the entertainment of children does not turn into hell for parents? Or do we need to think out loud together? Living in screenc “Unlike traditional real-world games, video games offer complete escape from that tedious and rigid world to world that is not only more exciting, but where there are definite and reassuringly predictable outcomes, in which the player can participate as better self." In paper entitled: (Why do we play games?) Passion and gaming researcher Nicole Lazzaro has identified 4 types of entertainment that video games bring us, at least 3 of which exist in popular games The first of these types is the strenuous entertainment that gives you challenge pushing you to keep playing And the smooth entertainment that gives you joy just by playing. serious entertainment that brings boring tasks to life. And finally, group entertainment by spending time with friends Because real life rarely gives you one or two of these opportunities at once, we are super attracted to video games. Not only because they give us these simultaneous types of entertainment. But because we are also able to ask for it at any time we want. In this context. Experimental psychologist and brain physiologist Susan Greenfield believes that there are triggers that multiply our attraction to electronic games Whatever our race or age these stimuli are the opportunities for achievement, escape or social contact that can be obtained in the world of games Which leads many players to be crushed within the game entity and addicted to it in pathological way This was confirmed by sociologist Nick Yee's study conducted in 2002 on about 4,000 gamers It was found that more than half of them play electronic role-playing games (MMORPGs) for more than 10 hours day And that 15% of them feel anxious, nervous and angry when they cannot play While 30% said they may feel frustrated and anxious because of too much play, they continue to play 18% said that games had caused them academic, health, financial, or even social problems with their partners. Looking at this, we find that we are facing unique type of addiction that is no different from any other Going back to Greenfield, she defines addiction as "compulsive behavior that causes one to engage in particular act over and over again until that act leads to serious negative effect of sustainability and harms one's physical or mental health, social, financial interests, or all of the them simultaneously." That's why addiction to electronic games has become pathological threat to the minds of children and adolescents. It is considered part of "Internet use disorder". This is according to the 5th edition of the Diagnostic and Statistical Manual of Mental Disorders issued in May 2013. Which considered this disorder pathological condition that needs more studies However, many of these studies have linked this addiction to pathological gambling addiction, considering the former as an extension of the latter and similar pattern For example, Douglas Gentile’s study reported that nearly 8% of U.S. video gamers are scientifically classified as addicts. This is in the age group between 8 and 18 years old. I.e at the height of childhood and adolescence Preliminary estimates indicate that approximately 10% of gamers around the world suffer from the same addiction And to explain this, Psychologist Aviv Weinstein argues that the desire to play online games and the desire for drug addiction share the same neurobiological nature And that teenagers spend most of their time in these games to escape their emotional problems, and this exacerbates their isolation and increases their disorders in dealing with society. study on dopamine excitation patterns in the brain showed that those who play video games for long periods show higher levels of excitation during playing, while these levels decrease immediately once they stop People who play for short periods have been found to show similar levels of excitation during and after their play This means that prolonged immersion in electronic games has real addictive effects on the brain, leading to psychological and behavioral disorders when exiting the world of play and into the real world. And in life like that. The person faces pleasure that occupies and controls them. And that is the least of the problems in this dilemma Blood on the keyboard Amid scientific and research debate, Opinions and conclusions varied on the behavioral and psychological effects of children and adolescents' exposure to violent content Whether it's TV, cinema, or even children's programs. However, this debate has expanded further when violence concerned electronic games and the extent to which children and adolescents are affected Despite the potential harms of violent content on TV, which is rated +18 or adults only, These damages may be even more harmful and have deeper impact with electronic games Haneke Bühlmann and her research team at Utrecht University observed this fundamental difference when looking at this issue They exposed group of young men and women to both: watching violent TV content and playing violent electronic game The researchers found that participants' responses to the questionnaires showed degree of aggression after being exposed to both watching and playing But that degree was much greater in the one after playing This illustrates the crucial difference between passive viewing of violence and playing violent video game Which Greenfield sums up in one word: Interactivity The British psychologist and neuroscientist sees the player as an integral part of their game, unlike the viewer of visual content they did not create or participate in This is exacerbated if the games offer violence that is close to reality and easy to practice The effect of Super Mario will not be like PUBG or GTA for example. This was addressed in another study by media psychologist Eli Kunin She tasked one group of teenagers with playing game of realistic violence, another with playing fantasy game, and third one with playing nonviolent game She then asked the three groups to compete with real human partner in reaction time-based mission Provided that the winner is allowed to blow up the loser metaphorically through sound only. But she warned them falsely that the high volume could cause auditory damage to the losers, so that the winners would not go too far in raising the sound of the explosion But she warned them falsely that the high volume could cause auditory damage to the losers, so that the winners would not go too far in raising the sound of the explosion The most aggressive participants were those who played games with real violence They even used sound levels that they thought were sufficient to permanently damage their partners' hearing. Which means that they have acquired more aggressive mentality in general. Although some argue that humans are able to distinguish between the world of play and the world of reality Greenfield tells us that recent evidence does not fully support that Although players realize that the game world is not real. They continue to show real human responses to its events Craig Anderson, chair of the Department of Psychology at Iowa State University, confirms this. In his research into video game violence, he felt that there should be concern about these games Although they do not cause extreme violent behavior, they do promote low-level aggression and develop tendency towards aggressive behaviors This is due to the increased exposure to aggressive thoughts, which in turn increases the tendency of the person to interpret any mild provocation as hostile behavior that must be countered with corresponding aggressive feelings Which can sometimes lead to direct imitation of aggressive behaviors seen through violent content That's why Anderson sees the association between aggression and games as direct and general This is based on the proposal of psychologist Donald Hub. Consequently, practicing aggressive behaviors repeatedly, whether in thinking or feeling, can further develop these behaviors From screen to mind Based on all the above. We may be aware of the reality that electronic games have created for today's world. With the increase of its impact with the continuous progress of technology and its ability to create games that match reality. They even create their own reality. Like metaverse games that will not only make virtual reality for players Rather, they will take them to it with their virtual characters that express and represent them in this new world. In the midst of this. Can we foresee the future of our children in the captivity of these games? Especially those that lack moral or religious control? If addiction to games is gateway to dissolve in them Violence and excessive aggression were threat to both children and adolescents. We face other types of dangers that far exceed that. There's whole style of sex games that enable players to draw sex partner with certain characteristics or have simulated sex just like in violence and murder games. As well as games that include scenes and missions encouraging smoking, alcohol and drug use As well as games that include scenes and missions encouraging smoking, alcohol and drug use But the big disaster has come to us with Sony that specializes in video games. Which made available wide range of games supporting and encouraging homosexuality on the famous PlayStation store Which made available wide range of games supporting and encouraging homosexuality on the famous PlayStation store And at reduced prices compared to other games This is in addition to the most famous fighting games. Such as call of duty, and Battlefield. And other military games that promote American dominance and establish it in the minds of young people. As well as other games that insult Islam and despise it. Like the game Resident Evil 5, in which the Qur'an appeared in one of its stages on the ground trampled by feet. And Devil may cry 3 that showed the door of Ka’aba as the door to the devil’s tower. In addition to other manifestations of contempt, promoting Islamophobia, and portraying Muslims in an extreme barbaric image In addition to other manifestations of contempt, promoting Islamophobia, and portraying Muslims in an extreme barbaric image To find our children in front of an entertainment reality that cannot be overlooked. If the games have educational and rehabilitation necessities for children At the same time, they need careful educational supervision that controls its practice so that it does not turn into an addiction that controls the lives of children on the one hand. Then to time bomb that destroys their psychological peace, religion, and morals on the other hand.
أجيال في خطر كيف تؤثر الألعاب الإلكترونية على عقول أبنائنا l صباح النور 10:54

أجيال في خطر كيف تؤثر الألعاب الإلكترونية على عقول أبنائنا l صباح النور

العربي 2

327 مشاهدة · 1 year ago

الألعاب الإلكترونية خطر على أبنائكم فوق السلطة 2:04

الألعاب الإلكترونية خطر على أبنائكم فوق السلطة

AJ360 - الجزيرة 360

39.8K مشاهدة · 6 months ago

إدمان الألعاب الإلكترونية العواقب التي لا نتوقعها 1:16

إدمان الألعاب الإلكترونية العواقب التي لا نتوقعها

حقائق البودكاست 🎙️

3.2K مشاهدة · 9 months ago

أضرار غير متوقعة على الأطفال مدمني الأجهزة الذكية 1:00

أضرار غير متوقعة على الأطفال مدمني الأجهزة الذكية

صحيفة البيان الإماراتية

152K مشاهدة · 7 years ago

أثر الألعاب الإلكترونية النفسي على مستخدميها 4:33

أثر الألعاب الإلكترونية النفسي على مستخدميها

سطور - Sotor

60.4K مشاهدة · 7 years ago

خطورة الألعاب الإلكترونية على الشباب وفقدان التركيز وضياع العقل 4:56

خطورة الألعاب الإلكترونية على الشباب وفقدان التركيز وضياع العقل

ا.عبدالله بن علي

364 مشاهدة · 7 years ago

للادمان الالكتروني وخطره على الاطفال الصغار 0:06

للادمان الالكتروني وخطره على الاطفال الصغار

معلومة لا تصدق 🤯

52.1K مشاهدة · 2 years ago

إدمان الأبناء على الألعاب الإلكترونية خطر يهدد حياة الأسر المغربية ومرض نفسي يجب علاجه 6:19

إدمان الأبناء على الألعاب الإلكترونية خطر يهدد حياة الأسر المغربية ومرض نفسي يجب علاجه

Hespress

5.1K مشاهدة · 5 years ago

تأثير الألعاب الإلكترونية على الدماغ والسلوك البشري 1:36

تأثير الألعاب الإلكترونية على الدماغ والسلوك البشري

ceren

2.4K مشاهدة · 9 months ago

ماذا تفعل الألعاب الالكترونية في عقول وقدرات أبنائنا ــ الدكتور مصطفى أبو السعد 3:22

ماذا تفعل الألعاب الالكترونية في عقول وقدرات أبنائنا ــ الدكتور مصطفى أبو السعد

ممدوح عبدالعليم خالد

27.7K مشاهدة · 7 years ago

هل إدمان الألعاب الإلكترونية مرض عقلي 1:21

هل إدمان الألعاب الإلكترونية مرض عقلي

شُرفة - Shurfah

836 مشاهدة · 6 years ago

الاضرار النفسيه للالعاب الالكترونيه 0:14

الاضرار النفسيه للالعاب الالكترونيه

Dr.Waleed Gabr.Mental Training

12.6K مشاهدة · 3 years ago

الألعاب الإلكترونية تدمر الدماغ عبد الدائم الكحيل 12:09

الألعاب الإلكترونية تدمر الدماغ عبد الدائم الكحيل

عبد الدائم الكحيل

133.8K مشاهدة · 4 years ago

تعبير عن خطر الألعاب الإلكترونية على نفسية المتعلم وتحصيله الدراسي 8:03

تعبير عن خطر الألعاب الإلكترونية على نفسية المتعلم وتحصيله الدراسي

يوتيوك Utiok

58.4K مشاهدة · 4 years ago

كيف تؤثر الألعاب الإلكترونية على طفلك 1:33

كيف تؤثر الألعاب الإلكترونية على طفلك

Amaan Family

78 مشاهدة · 6 years ago

هذه الألعاب الالكترونية تخفي سراً سيصدمكم حسن هاشم 18:00

هذه الألعاب الالكترونية تخفي سراً سيصدمكم حسن هاشم

AL HASHIM - حسن هاشم

1M مشاهدة · 1 year ago